﻿/*============================================================================*/
/*                    Copyright (c) 2005 Macromedia, Inc.                     */
/*                            All rights reserved.                            */
/*============================================================================*/
/*============================================================================*/
/*                             Pie & Dough tools                              */
/*============================================================================*/
/*

The Circle tool allows the users to create the following shapes:-
- circle
- circle with a 'hole'
- one or more sectors
- one or more sectors with sub-sector cut out

The default circle has the following:-

- One control point in the centre of the circle.
  (smartShape.elem.controlPoints[0])
  This control point cannot be moved. Clicking this control point snaps the
  control point for the inner radius to the centre.

- One control point in the centre of the cirlce.
  (smartShape.elem.controlPoints[1])
  This control point controls the inner radius.

- Two control points (overlapping each other) at the top of the circle.
  (smartShape.elem.controlPoints[2] & smartShape.elem.controlPoints[3])
  These control points determine the 'start' and 'end' angles of a sector.

- One element (smartShape.elem.elements[0]) for preview circle/handles.
  This element is empty unless control point is being dragged.

- One element (smartShape.elem.elements[1]) with two contours for the first
  circle/sector.
  smartShape.elem.elements[1].contours[0] stores an inner circle (if any) and
  smartShape.elem.elements[1].contours[1] stores an outer circle, or a sector.
  If the inner radius is zero, then the former is left empty and only the
  latter is rendered.
  Any subsequent sector is stored in smartShape.elem.elements[2] and up, with
  only one contour, since a sector does not require an inner circle.

The Circle Smart Shape can be in one of two modes: Circle and Sector.

Circle mode===========
In the circle mode, the inner circle (if the inner radius is greater than 1
pixel) is drawn in smartShape.elem.elements[1].contours[0]; the outer circle
is drawn in smartShape.elem.elements[1].contours[1]. Each circle has four
nodes, just like a conventional circle.

Sector mode
===========
In the sector mode, each sector is drawn using ten nodes (five for inner arc
and five for outer arc). For each arc, the five nodes are distributed evenly
between the start and end angles. In this mode, any nodes defined in
smartShape.elem.elements[1].contours[0] (i.e. inner circle) are removed.
A new sector can be added by Shift-dragging a control point.
A sector can be deleted by dragging a control point over to the one on either
side.
The movement of a control point is constrained such that you cannot drag a
control point past its neighbours.

Code flow
=========
Mouse down: Control points 0 and 1 control the inner radius. The movement of
            control point 1 is contstrained between control point 0 and the
            outer circumference.
            On mouse down, a preview circle is added to
            smartShape.elem.elements[0].contours[0].
            As control point 1 moves, the preview circle is resized
            appropriately.

            Control points 2 and above control where the circle is divided.
            The movemenet is constrained to along the outer circumference
            AND between its neighbours, to prevent overshooting them.
            On mouse down, a preview handle is added to
            smartShape.elem.elements[0].contours[0].
            As the control point is dragged along the outer circumference,
            the preview handle also rotates about the centre of the circle
            to follow the movement of the control point.

            When a control point is clicked while the Shift key is down,
            a new control point is added. Its position is identical to that
            of the current control point.
            Space for an additional sector is also added. The new shape is
            added on the end of the smartShape.elem.elements array.

Mouse drag: While the mouse is being dragged, appropriate information is
            displayed and updated dynamically.

Mouse up:   The refresh occurs every mouse up. This is due to the fact that
            dynamically calculating and redrawing all of the sectors takes too
            much CPU time and slows the application down.
            If a control point is added, the control points, as well as their
            respective sectors (elements), are rearranged in the correct order.
            See the sortControlPoints function for more information.
            If two control points are on top of each other, the latter control
            point and the sector associated with the former control point are
            deleted. See the deleteControlPoints function for more information.
            When a control point is moved, it is 'marked' such that only the
            two sectors that the control point in question divides gets
            redrawn. When the control point for the inner radius is moved,
            then all of the sectors are redrawn.
*/


/*============================================================================*/
/*                             Default functions                              */
/*============================================================================*/

switch(smartShape.operation)
{
	case "BeginDragInsert":
		InsertSmartShapeAt(true);
		break;

	case "EndDragInsert":
		EndDragInsert();
		break;

	case "InsertSmartShapeAt":
		InsertSmartShapeAt(false);
		break;

	case "BeginDragControlPoint":
		BeginDragControlPoint();
		break;

	case "EndDragControlPoint":
		EndDragControlPoint(false);
		break;

	case "RedrawSmartShape":
		RedrawSmartShape();
		break;
}

function InsertSmartShapeAt(dragIns)
{
	fw.runScript(Files.getLanguageDirectory() + "/JSFStrings/Pie.jsf");
	var t    = __tooltips;

	smartShape.elem.customData["tooltips"] = t;

	var isPie = true;	// true=Pie, false=Doughnut
	var R     = 100;
	var r     = (isPie)? 0 : 40;
	var cmp   = smartShape.currentMousePos;
	var c     = {x:cmp.x+R, y:cmp.y+R};
	var pi2   = Math.PI/2;
	var cp;

	smartShape.elem.customData["shapeName"] = (isPie)? "pie" : "doughnut";

	// add 4 control points
	smartShape.elem.controlPoints.length = (isPie)? 5 : 4;

	// control point for the centre - remains fixed
	cp         = smartShape.elem.controlPoints[0];
	cp.x       = c.x;
	cp.y       = c.y;
	cp.name    = "";
	cp.toolTip = t.reset;

	// control point for inner arc/circle
	cp         = smartShape.elem.controlPoints[1];
	cp.x       = c.x + r;
	cp.y       = c.y;
	cp.name    = "";
	cp.toolTip = t.radius;

	cp         = smartShape.elem.controlPoints[3];
	cp.x       = c.x + R * Math.cos((isPie)?0:-pi2);
	cp.y       = c.y + R * Math.sin((isPie)?0:-pi2);
	cp.name    = "";
	cp.toolTip = t.altopt;

	cp         = smartShape.elem.controlPoints[2];
	cp.x       = c.x + R * Math.cos(-pi2);
	cp.y       = c.y + R * Math.sin(-pi2);
	cp.name    = "";
	cp.toolTip = t.altopt;

	if (isPie)
	{
		cp         = smartShape.elem.controlPoints[4];
		cp.x       = c.x + R * Math.cos(-pi2);
		cp.y       = c.y + R * Math.sin(-pi2);
		cp.name    = "";
		cp.toolTip = t.altopt;
	}

	// allocate space for the shape
	smartShape.elem.elements[0] = new Path;

	if (isPie)
	{
		smartShape.elem.elements[1] = new Path;

		createShape(0, -pi2, 0,    R, r);
		createShape(1,    0, -pi2, R, r);
	}
	else
		createShape(0, -pi2, -pi2, R, r);

	smartShape.elem.customData["radius0"] = R;
	smartShape.elem.customData["radius1"] = r;

	if (dragIns)
	{
		smartShape.constrainDragInsertAspect = true;

		var c_ = {x:c.x-R ,y:c.y-R};
		var i, j, n, dx, dy;

		if (isPie)
		{
			for (i=0; i<smartShape.elem.elements.length; i++)
			{
				for (j=0; j<smartShape.elem.elements[i].contours[0].nodes.length; j++)
				{
					n  = smartShape.elem.elements[i].contours[0].nodes[j];
					dx = (n.predX - c_.x)/(2*R);
					dy = (n.predY - c_.y)/(2*R);
					n.RegisterInsertBBoxMove(setMoveParams(true,  false, false, dx, dy));
					dx = (n.x - c_.x)/(2*R);
					dy = (n.y - c_.y)/(2*R);
					n.RegisterInsertBBoxMove(setMoveParams(false, true,  false, dx, dy));
					dx = (n.succX - c_.x)/(2*R);
					dy = (n.succY - c_.y)/(2*R);
					n.RegisterInsertBBoxMove(setMoveParams(false, false, true,  dx, dy));
				}
			}
		}
		else
		{
			for (i=0; i<smartShape.elem.elements[0].contours.length; i++)
			{
				for (j=0; j<smartShape.elem.elements[0].contours[i].nodes.length; j++)
				{
					n  = smartShape.elem.elements[0].contours[i].nodes[j];
					dx = (n.predX - c_.x)/(2*R);
					dy = (n.predY - c_.y)/(2*R);
					n.RegisterInsertBBoxMove(setMoveParams(true,  false, false, dx, dy));
					dx = (n.x - c_.x)/(2*R);
					dy = (n.y - c_.y)/(2*R);
					n.RegisterInsertBBoxMove(setMoveParams(false, true,  false, dx, dy));
					dx = (n.succX - c_.x)/(2*R);
					dy = (n.succY - c_.y)/(2*R);
					n.RegisterInsertBBoxMove(setMoveParams(false, false, true,  dx, dy));
				}
			}
		}

		var	params = smartShape.GetDefaultMoveParms();

		for (i=0; i<smartShape.elem.controlPoints.length; i++)
		{
			n = smartShape.elem.controlPoints[i];
			params.deltaXtoX = (n.x-c_.x)/(2*R);
			params.deltaYtoY = (n.y-c_.y)/(2*R);
			n.RegisterInsertBBoxMove(params);
		}
	}
}

function EndDragInsert()
{
	var c0 = smartShape.elem.controlPoints[0];
	var n0, R;

	if (smartShape.elem.customData["shapeName"]=="pie")
	{
		n0 = smartShape.elem.elements[0].contours[0].nodes[3];
		R  = Math.abs(Math.round(c0.y - n0.y));
		smartShape.elem.customData["radius0"] = R;
		smartShape.elem.customData["radius1"] = 0;
	}
	else
	{
		n0 = smartShape.elem.elements[0].contours[0].nodes[0];
		R  = Math.abs(Math.round(c0.y - n0.y));
		smartShape.elem.customData["radius0"] = R;

		var n1 = smartShape.elem.elements[0].contours[1].nodes[0];
		var r  = Math.abs(Math.round(c0.y - n1.y));

		smartShape.elem.customData["radius1"] = r;
	}
}

function BeginDragControlPoint()
{
	var t     = smartShape.elem.customData["tooltips"];
	var cpIdx = smartShape.currentControlPointIndex;
	var c0    = smartShape.elem.controlPoints[0];
	var c1    = smartShape.elem.controlPoints[1];
	var c2    = smartShape.elem.controlPoints[2];
	var c3    = smartShape.elem.controlPoints[3];
	var cp    = smartShape.currentControlPoint;
	var R     = dist(c0.x, c0.y, c2.x, c2.y);
	var r     = dist(c0.x, c0.y, c1.x, c1.y);
	var isPie = (smartShape.elem.customData["shapeName"]=="pie");
	var pi2   = Math.PI/2;
	var _2pi  = 2*Math.PI;
	var cpdist;
	var params;
	var contour;
	var cpLen, cpNew, cpCurr, cpMin, cpMax;
	var aMin, minX, minY;
	var elemIdx;

	switch (cpIdx)
	{
		case 0:
			if (isPie)
			{
				// reset number of control points
				smartShape.elem.controlPoints.length = 4;
				// reset control points' positions
				c2.x = c3.x = c0.x;
				c2.y = c3.y = c0.y-R;
				// remove all but one elements
				smartShape.elem.elements.length = 1;
				// create circle
				createShape(0, -pi2, -pi2, R, r);
			}
			else
			{
				// snap control point for inner radius to the centre
				c1.x = c0.x + 1;
				c1.y = c0.y;
			}

		case 1:
			if (!isPie)
			{
				// add preview circle for the inner radius
				elemIdx = addPreview(cpIdx);

				// set flag to indicate that the control point for inner radius is being moved
				smartShape.elem.controlPoints[1].name = "Q";

				// control point for inner radius moves only along the x-axis
				params = setMoveParams(true, true, true, 1, 0, 0, 0, c0.x, c0.x+R, c0.y, c0.y);
				c1.RegisterMove(params);

				// preview circle for inner arc resizes accordingly
				contour = smartShape.elem.elements[elemIdx].contours[0];
				cpdist  = R * fw.ellipseBCPConst;

				// register movement for predecessor, point, and successor
				params = setMoveParams(true, false, false, 1, 0, -fw.ellipseBCPConst, 0, c0.x, c0.x+R, c0.y-cpdist, c0.y       );
				contour.nodes[0].RegisterMove(params);
				params = setMoveParams(false, true, false, 1, 0,  0,                  0, c0.x, c0.x+R, c0.y,        c0.y       );
				contour.nodes[0].RegisterMove(params);
				params = setMoveParams(false, false, true, 1, 0,  fw.ellipseBCPConst, 0, c0.x, c0.x+R, c0.y,        c0.y+cpdist);
				contour.nodes[0].RegisterMove(params);

				params = setMoveParams(true, false, false,  fw.ellipseBCPConst, 0, 1, 0, c0.x,        c0.x+cpdist, c0.y, c0.y+R);
				contour.nodes[1].RegisterMove(params);
				params = setMoveParams(false, true, false,  0,                  0, 1, 0, c0.x,        c0.x,        c0.y, c0.y+R);
				contour.nodes[1].RegisterMove(params);
				params = setMoveParams(false, false, true, -fw.ellipseBCPConst, 0, 1, 0, c0.x-cpdist, c0.x,        c0.y, c0.y+R);
				contour.nodes[1].RegisterMove(params);

				params = setMoveParams(true, false, false, -1, 0,  fw.ellipseBCPConst, 0, c0.x-R, c0.x, c0.y,        c0.y+cpdist);
				contour.nodes[2].RegisterMove(params);
				params = setMoveParams(false, true, false, -1, 0,  0,                  0, c0.x-R, c0.x, c0.y,        c0.y       );
				contour.nodes[2].RegisterMove(params);
				params = setMoveParams(false, false, true, -1, 0, -fw.ellipseBCPConst, 0, c0.x-R, c0.x, c0.y-cpdist, c0.y       );
				contour.nodes[2].RegisterMove(params);

				params = setMoveParams(true, false, false, -fw.ellipseBCPConst, 0, -1, 0, c0.x-cpdist, c0.x,        c0.y-R, c0.y);
				contour.nodes[3].RegisterMove(params);
				params = setMoveParams(false, true, false,  0,                  0, -1, 0, c0.x,        c0.x,        c0.y-R, c0.y);
				contour.nodes[3].RegisterMove(params);
				params = setMoveParams(false, false, true,  fw.ellipseBCPConst, 0, -1, 0, c0.x,        c0.x+cpdist, c0.y-R, c0.y);
				contour.nodes[3].RegisterMove(params);
			}
			break;

		default:
			// current control point
			cpCurr = smartShape.elem.controlPoints[cpIdx];

			if ( smartShape.ctrlCmdKeyDown && (smartShape.elem.controlPoints.length<5) )
			{
				smartShape.elem.controlPoints[2].name = "X";
			}
			// if Alt/Opt key is pressed...
			else if (smartShape.altOptKeyDown)
			{
				// add a new control point at where the current control point is
				cpLen      = ++smartShape.elem.controlPoints.length;
				cpNew      = smartShape.elem.controlPoints[cpLen-1];
				cpNew.x    = cp.x;
				cpNew.y    = cp.y;
				cpNew.name = cpIdx + "," +								// source
				             ((cpIdx==cpLen-2)? 2 : cpIdx+1) + "," +	// min
				             ((cpIdx==2)? cpLen-2 : cpIdx-1);			// max

				// add tool tip to the new control point
				cpNew.toolTip           = t.altopt;
				cpNew.toolTipTracksDrag = true;
				cpNew.type              = "default";

				// allocate space for another shape
				smartShape.elem.elements[smartShape.elem.elements.length++] = new Path;

				cpCurr.name = "Q";
			}
			else
				cpCurr.name = "Q";

			// add preview handle for the control point
			elemIdx = addPreview(cpIdx);

			// control point moves along the circumference, and between two control points
			params = smartShape.GetDefaultMoveParms();

			// get the latest number of control points
			cpLen  = smartShape.elem.controlPoints.length;

			// determine min/max angles that the current control point is allowed to rotate
			if (smartShape.altOptKeyDown)
			{
				if ( (cpLen < 5) &&
				     (smartShape.elem.controlPoints[2].x == smartShape.elem.controlPoints[3].x) &&
				     (smartShape.elem.controlPoints[2].y == smartShape.elem.controlPoints[3].y) )
				{
					cpMin = smartShape.elem.controlPoints[3];
					cpMax = smartShape.elem.controlPoints[2];

					aMin = evalAngle(cpMin.x-c0.x, cpMin.y-c0.y);

					minX = c0.x + R*Math.cos(aMin-(_2pi/100));
					minY = c0.y + R*Math.sin(aMin-(_2pi/100));

					params.minAngle = {x:minX,    y:minY};
					params.maxAngle = {x:cpMax.x, y:cpMax.y};
				}
				else
				{
					cpMin = smartShape.elem.controlPoints[(cpIdx==cpLen-2)? 2       : cpIdx+1];
					cpMax = smartShape.elem.controlPoints[(cpIdx==2)?       cpLen-2 : cpIdx-1];
				}
			}
			else
			{
				cpMin = smartShape.elem.controlPoints[(cpIdx==cpLen-1)? 2       : cpIdx+1];
				cpMax = smartShape.elem.controlPoints[(cpIdx==2)?       cpLen-1 : cpIdx-1];
			}

			if ( Math.abs(evalAngle(cpMin.x,cpMin.y)-evalAngle(cpMax.x,cpMax.y)) > _2pi/1000)
			{
				params.minAngle = {x:cpMin.x, y:cpMin.y};
				params.maxAngle = {x:cpMax.x, y:cpMax.y};
			}

			// register circular movement for the current control point
			smartShape.elem.controlPoints[cpIdx].RegisterCircularMove({x:c0.x, y:c0.y}, params);

			// preview handle follows the control point
			smartShape.elem.elements[elemIdx].contours[0].nodes[0].RegisterCircularMove({x:c0.x, y:c0.y}, params);
			smartShape.elem.elements[elemIdx].contours[0].nodes[1].RegisterCircularMove({x:c0.x, y:c0.y}, params);

			break;
	}
}

function EndDragControlPoint(redraw)
{
	var cpLen = smartShape.elem.controlPoints.length;
	var cpc   = smartShape.elem.controlPoints[0];	// control point for centre
	var cpr   = smartShape.elem.controlPoints[1];	// control point for inner radius
	var cpa   = smartShape.elem.controlPoints[2];	// control point for first angle
	var cpz;										// control point for last angle
	var isPie = (smartShape.elem.customData["shapeName"]=="pie");

	var aa, az, a, R, r, e, i;

	if (!redraw)
	{
		// remove the preview element
		if ((!isPie) || (smartShape.currentControlPointIndex>1))
			smartShape.elem.elements.length--;

		// if only two control points along circumference AND Ctrl/Cmnd key pressed, swap control points
		if ( (cpLen<5) && (smartShape.elem.controlPoints[2].name=="X") )
		{
			swapControlPoints(2, 3);
		}
		// if a new control point was added, sort the control points
		else if ( (smartShape.elem.controlPoints[cpLen-1].name!="") &&
		          (smartShape.elem.controlPoints[cpLen-1].name!="Q") )
		{
			sortControlPoints();
		}
	}

	cpz = smartShape.elem.controlPoints[cpLen-1];

	// if control point for inner radius is within N pixels of the centre,
	// where N is the SnapDistance pref...
	if ( (!isPie) && (Math.abs(cpr.x-cpc.x) <= fw.getPref("SnapDistance")) )
	{
		// snap to centre; inner radius = 0
		cpr.x = cpc.x;
	}

	aa = evalAngle(cpa.x-cpc.x, cpa.y-cpc.y);
	az = evalAngle(cpz.x-cpc.x, cpz.y-cpc.y);

	r = (isPie)? 0 : dist(cpc.x, cpc.y, cpr.x, cpr.y);	// inner radius
	R = dist(cpc.x, cpc.y, cpa.x, cpa.y);				// outer radius

	// if two end control points are close enough, close the circle
	if ( dist(cpa.x, cpa.y, cpz.x, cpz.y) <= fw.getPref("SnapDistance") )
	{
		cpz.x = cpa.x;
		cpz.y = cpa.y;
		az    = aa;
	}

	// if there is only one sector, simply recreate the shape
	if (cpLen < 5)
	{
		// recreate shape
		createShape(0, aa, az, R, r);

		smartShape.elem.controlPoints[2].name = "";	
		smartShape.elem.controlPoints[3].name = "";	
	}
	else
	{
		// for each control point...
		for (i=2; i<cpLen-1; i++)
		{
			// get the two adjacent control points
			cpa = smartShape.elem.controlPoints[i];
			cpz = smartShape.elem.controlPoints[i+1];

			// if inner radius or current and/or next control point was moved...
			// (i.e. recreate up to two shapes to speed up redraw)
			if ( (redraw) || (cpr.name=="Q") || (cpa.name=="Q") || (cpz.name=="Q") )
			{
				// calculate start and end angles
				aa = evalAngle(cpa.x-cpc.x, cpa.y-cpc.y);
				az = evalAngle(cpz.x-cpc.x, cpz.y-cpc.y);

				// if the angle difference is less than 0.36 degrees...
				if (Math.abs(az-aa) < (2*Math.PI)/1000)
				{
					// delete next control point and get new number of control points
					cpLen = deleteControlPoint(i+1);

					// if the deleted control point was NOT the last one
					// get new control point and calculate its angle
					if (i<cpLen-1)
					{
						cpz = smartShape.elem.controlPoints[i+1];
						az  = evalAngle(cpz.x-cpc.x, cpz.y-cpc.y);
					}
				}

				// if the control point is less than the last one
				// recreate shape
				if (i<cpLen-1)
					createShape(i-2, aa, az, R, r);
			}

			// reset control point's name
			cpa.name = "";
		}
		// reset last control point's name
		if (i<cpLen)
			smartShape.elem.controlPoints[i].name = "";	
	}

	// reset name of control point for inner radius
	cpr.name = "";

	if (!redraw)
	{
		smartShape.elem.customData["radius0"] = R;
		smartShape.elem.customData["radius1"] = (isPie)? 0 : r;
	}
}

function RedrawSmartShape()
{
	var cpIdx = parseInt(smartShape.elem.customData["cpIdx"]);
	var c0    = smartShape.elem.controlPoints[0];
	var c1    = smartShape.elem.controlPoints[1];
	var R     = parseInt(smartShape.elem.customData["radius0"]);
	var r     = parseInt(smartShape.elem.customData["radius1"]);
	var isPie = (smartShape.elem.customData["shapeName"]=="pie");
	var i, cp, a;

	if ((!isPie) && (r>=0))
		c1.x = c0.x + r;

	for (i=2; i<smartShape.elem.controlPoints.length; i++)
	{
		if (i==cpIdx)
		{
			cp = smartShape.elem.controlPoints[cpIdx];
			a  = parseFloat(smartShape.elem.customData["angle"]);

			cp.x    = c0.x + R * Math.cos(a);
			cp.y    = c0.y + R * Math.sin(a);
			cp.name = "Q";
		}
		else
		{
			cp   = smartShape.elem.controlPoints[i];
			a    = evalAngle((cp.x-c0.x),(cp.y-c0.y));
			cp.x = c0.x + R * Math.cos(a);
			cp.y = c0.y + R * Math.sin(a);
		}
	}

	EndDragControlPoint(true);
}

/*============================================================================*/
/*                           User defined functions                           */
/*============================================================================*/

// returns angle at (x,y)
function evalAngle(x,y) { return Math.atan2(y,x); }

// returns distance between (x1,y1) and (x2,y2)
function dist(x1, y1, x2, y2)
{
	return(Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2)));
}

// adds a point with no handles at (x,y)
function addPathPoint(contour, x, y)
{
	addPathPointBez(contour, x, y, x, y, x, y);
}

// adds a point at (x,y) with specified handle positions
function addPathPointBez(contour, x, y, predX, predY, succX, succY)
{
	var theNodes = contour.nodes;

	// increase the length to add a new point
	theNodes.length++;

	// get the new point
	var node = theNodes[theNodes.length - 1];
	
	// Set the new point's values
	node.x     = x;
	node.y     = y;
	node.predX = predX;
	node.predY = predY;
	node.succX = succX;
	node.succY = succY;
}

/*----------------------------------------------------------------------------*/
/* createDefaultShape                                                         */
/*                                                                            */
/*   Description: creates a default shape with ten nodes                      */
/*                                                                            */
/*     Arguments: elemNum - element number                                    */
/*                aLen    - number of nodes per 'side' (inner/outer) to       */
/*                          create                                            */
/*                                                                            */
/*       Returns: none                                                        */
/*                                                                            */
/* This function creates a simple shape with sufficient number of nodes to    */
/* recreate a particular sector. The createShape function then reshapes it    */
/* by repositioning all the nodes, including their predecessors and           */
/* successors.                                                                */
/*----------------------------------------------------------------------------*/
function createDefaultShape(contour, aLen)
{
	var c0 = smartShape.elem.controlPoints[0];
	var i;

	// add nodes for inner & outer arcs
	for (i=0; i<(aLen*2); i++)
		// adding nodes at (c0.x+i, c0.y+i), so that when this
		// contour is closed, it won't become a single node.
		addPathPoint(contour, c0.x+i, c0.y+i);

	// close the path
	contour.isClosed = true;
}

/*----------------------------------------------------------------------------*/
/* resizeCircle                                                               */
/*                                                                            */
/*   Description: resizes circle to a particular radius                       */
/*                                                                            */
/*     Arguments: contour - circle to resize                                  */
/*                r       - radius                                            */
/*                                                                            */
/*       Returns: none                                                        */
/*----------------------------------------------------------------------------*/
function resizeCircle(contour, r)
{
	var c0     = smartShape.elem.controlPoints[0];
	var cpdist = r * fw.ellipseBCPConst;
	
	contour.nodes[0].x     = c0.x+r;
	contour.nodes[0].y     = c0.y;
	contour.nodes[0].predX = c0.x;
	contour.nodes[0].predY = c0.y-cpdist;
	contour.nodes[0].succX = c0.x;
	contour.nodes[0].succY = c0.y+cpdist;

	contour.nodes[1].x     = c0.x;
	contour.nodes[1].y     = c0.y+r;
	contour.nodes[1].predX = c0.x-cpdist;
	contour.nodes[1].predY = c0.y;
	contour.nodes[1].succX = c0.x+cpdist;
	contour.nodes[1].succY = c0.y;

	contour.nodes[2].x     = c0.x-r;
	contour.nodes[2].y     = c0.y;
	contour.nodes[2].predX = c0.x;
	contour.nodes[2].predY = c0.y+cpdist;
	contour.nodes[2].succX = c0.x;
	contour.nodes[2].succY = c0.y-cpdist;

	contour.nodes[3].x     = c0.x;
	contour.nodes[3].y     = c0.y-r;
	contour.nodes[3].predX = c0.x-cpdist;
	contour.nodes[3].predY = c0.y;
	contour.nodes[3].succX = c0.x+cpdist;
	contour.nodes[3].succY = c0.y;
}

/*----------------------------------------------------------------------------*/
/* moveNodePos                                                                */
/*                                                                            */
/*   Description: moves a node (including its pred & succ points) based on    */
/*                given arguments                                             */
/*                                                                            */
/*     Arguments: n  - node                                                   */
/*                r  - radius                                                 */
/*                a  - angle of node n                                        */
/*                ap - angle of previous/next node; used to calculate pred    */
/*                as - angle of next/previous node; used to calculate succ    */
/*                w  - 0=inner arc, else outer arc                            */
/*                                                                            */
/*       Returns: none                                                        */
/*----------------------------------------------------------------------------*/
function moveNodePos(n, r, a, ap, as, w)
{
	var c0 = smartShape.elem.controlPoints[0];
	var cpdist0, dx0, dy0;
	var cpdist1, dx1, dy1;

	cpdist0 = r * fw.ellipseBCPConst * ap/(Math.PI/2);
	cpdist1 = r * fw.ellipseBCPConst * as/(Math.PI/2);

	n.x = c0.x + r * Math.cos(a);
	n.y = c0.y + r * Math.sin(a);
	dx0 = cpdist0 * Math.sin(a);
	dy0 = cpdist0 * Math.cos(a);
	dx1 = cpdist1 * Math.sin(a);
	dy1 = cpdist1 * Math.cos(a);

	if (w==0)
	{
		n.predX = n.x + dx0;
		n.predY = n.y - dy0;
		n.succX = n.x - dx1;
		n.succY = n.y + dy1;
	}
	else
	{
		n.predX = n.x - dx0;
		n.predY = n.y + dy0;
		n.succX = n.x + dx1;
		n.succY = n.y - dy1;
	}
}

/*----------------------------------------------------------------------------*/
/* distributeAngles                                                           */
/*                                                                            */
/*   Description: calculates where the nodes need to be based on start and    */
/*                end angles                                                  */
/*                                                                            */
/*     Arguments: a0 - start angle                                            */
/*                a1 - end angle                                              */
/*                                                                            */
/*       Returns: array of 5 elements (angles)                                */
/*----------------------------------------------------------------------------*/
function distributeAngles(a0, a1)
{
	var a = new Array()	// array for all five angles
	var da;				// difference between a0 and a1
	var N;
	var i=1;

	if ( a0 == a1 ) da = 2*Math.PI;
	else            da = (a1<a0)? ((2*Math.PI)-a0+a1) : Math.abs(a1-a0);

	if      (da <= (Math.PI/2))   N = 2;	// <= 90 degs; need 2 nodes
	else if (da <= Math.PI)       N = 3;	// <=180 degs; need 3 nodes
	else if (da <= (6*Math.PI/4)) N = 4;	// <=270 degs; need 4 nodes
	else                          N = 5;	//           ; need 5 nodes

	a[0] = a0;
	if (N > 2)
	{
		for (; i<N-1; i++)
		{
			if ( (a[0]+(da/(N-1))*i) >= (2*Math.PI) ) a[i] = a[0]+((da/(N-1))*i)-(2*Math.PI);
			else                                      a[i] = a[0]+((da/(N-1))*i);
		}
	}
	a[i] = a1;

	return a;
}

/*----------------------------------------------------------------------------*/
/* setMoveParams                                                              */
/*                                                                            */
/*   Description: returns a new parameter object with values provided in      */
/*                the argument                                                */
/*                                                                            */
/*     Arguments: mvPred - move predecessor (true/false)                      */
/*                mvPt   - move point       (true/false)                      */
/*                mvSucc - move successor   (true/false)                      */
/*                xx     - change in x that applies to x (-1 <= xx <= 1)      */
/*                yy     - change in y that applies to y (-1 <= yy <= 1)      */
/*                xy     - change in x that applies to y (-1 <= xy <= 1)      */
/*                yx     - change in y that applies to x (-1 <= yx <= 1)      */
/*                minX   - mininum value in x-axis                            */
/*                maxX   - maximum value in x-axis                            */
/*                minY   - mininum value in y-axis                            */
/*                maxY   - maximum value in y-axis                            */
/*                                                                            */
/*       Returns: new parameter object                                        */
/*----------------------------------------------------------------------------*/
function setMoveParams(mvPred, mvPt, mvSucc, xx, yy, xy, yx, minX, maxX, minY, maxY)
{
	var p = smartShape.GetDefaultMoveParms();

	p.movePred  = mvPred;
	p.movePt    = mvPt;
	p.moveSucc  = mvSucc;
	p.deltaXtoX = xx;
	p.deltaYtoY = yy;

	if (xy!=undefined)
	{
		p.deltaXtoY = xy;
		p.deltaYtoX = yx;
		p.minX      = minX;
		p.maxX      = maxX;
		p.minY      = minY;
		p.maxY      = maxY;
	}

	return p;
}

/*----------------------------------------------------------------------------*/
/* addPreview                                                                 */
/*                                                                            */
/*   Description: adds preview handle/circle for a control point              */
/*                                                                            */
/*     Arguments: cpIdx - control point number                                */
/*                                                                            */
/*       Returns: element index for the preview                               */
/*----------------------------------------------------------------------------*/
function addPreview(cpIdx)
{
	var c0 = smartShape.elem.controlPoints[0];
	var c1 = smartShape.elem.controlPoints[1];
	var cp = smartShape.elem.controlPoints[cpIdx];
	var R  = dist(c0.x, c0.y, cp.x, cp.y);
	var r  = dist(c0.x, c0.y, c1.x, c1.y);
	var a  = evalAngle(cp.x-c0.x, cp.y-c0.y);
	var dX = R * Math.cos(a);
	var dY = R * Math.sin(a);
	var dx = r * Math.cos(a);
	var dy = r * Math.sin(a);
	var cd = r * fw.ellipseBCPConst;

	var elemIdx = smartShape.elem.elements.length;

	smartShape.elem.elements.length++;

	smartShape.elem.elements[elemIdx].contours[0] = new Contour;
	var contour = smartShape.elem.elements[elemIdx].contours[0];
	contour.nodes.length = 0;

	// if one of the control points along the circumference
	// add preview handle
	if (cpIdx > 1)
	{
		addPathPoint(contour, c0.x+dx, c0.y+dy);
		addPathPoint(contour, c0.x+dX, c0.y+dY);
	}
	// else add preview circle and close it
	// if inner radius is 0, then make it 2 pixels wide (radius of 1 pixel)
	else
	{
		if (r==0) r++;
		addPathPointBez(contour, c0.x+r, c0.y,   c0.x+r,  c0.y-cd, c0.x+r,  c0.y+cd);
		addPathPointBez(contour, c0.x,   c0.y+r, c0.x+cd, c0.y+r,  c0.x-cd, c0.y+r );
		addPathPointBez(contour, c0.x-r, c0.y,   c0.x-r,  c0.y+cd, c0.x-r,  c0.y-cd);
		addPathPointBez(contour, c0.x,   c0.y-r, c0.x-cd, c0.y-r,  c0.x+cd, c0.y-r );
		contour.isClosed = true;
	}

	return elemIdx;
}

/*----------------------------------------------------------------------------*/
/* createShape                                                                */
/*                                                                            */
/*   Description: creates a circle or a sector based on angles and radius     */
/*                                                                            */
/*     Arguments: elemNum - element number; indicates which shape to create   */
/*                a       - array of angles for each node in current shape    */
/*                R       - outer radius                                      */
/*                r       - inner radius                                      */
/*                                                                            */
/*       Returns: none                                                        */
/*                                                                            */
/* Pseudo Code:-                                                              */
/*                                                                            */
/*	if (if there is only one shape AND first and last angles are identical)
	{
		draw a circle
		if (inner radius is > 0)
			draw inner circle
	}
	else
	{
		distribute angles evenly

		for each node on the inner arc
		{
			if (first node on inner arc)
				pred=0
			else
			{
				if (current angle < previous angle)
				{
					if (previous angle > 0)
						pred = 360 - (previous - current)
					else
						pred = previous - current
				}
				else
					pred = current angle - previous angle
			}
			if (last node on inner arc)
				succ = 0
			else
			{
				if (next angle < current angle)
				{
					if (current angle > 0)
						succ = 360 - (current- next)
					else
						succ = current - next
				}
				else
					succ = next - current
			}
		}

		if inner radius was alered, no need to reposition outer nodes
			return

		for each node on the outer arc
		{
			if (first node on outer arc)
				pred = 0
			else
			{
				if (previous angle < current angle)
				{
					if (current > 0)
						pred = 360 - (current - previous)
					else
						pred = current - previous
				}
				else
					pred = previous - current
			}
			if (last node on outer arc)
				succ = 0
			else
			{
				if (current angle < next angle)
				{
					if (next > 0)
						succ = 360 - (next - current)
					else
						succ = next - current
				}
				else
					succ = current - next
			}
		}
	}
                                                                              */
/*----------------------------------------------------------------------------*/
function createShape(elemNum, a0, a1, R, r)
{
	var isPie = (smartShape.elem.customData["shapeName"]=="pie");
	var cpLen = smartShape.elem.controlPoints.length;
	var c0    = smartShape.elem.controlPoints[0];
	var i, n;
	var pred;	// node's predecessor
	var succ;	// node's successor
	var cpdist;
	var a, aLen;

	smartShape.elem.elements[elemNum].contours.length = 1;

	smartShape.elem.elements[elemNum].contours[0] = new Contour;

	// remove existing nodes
	contour = smartShape.elem.elements[elemNum].contours[0];
	contour.nodes.length = 0;

	// if there is only one shape AND first and last angles are identical, draw a circle
	if ( (!isPie) && (cpLen<5) && (a0==a1) )
	{
		cpdist = R * fw.ellipseBCPConst;

		// draw outer circle and close it
		addPathPointBez(contour, c0.x,   c0.y-R, c0.x-cpdist, c0.y-R,      c0.x+cpdist, c0.y-R     );
		addPathPointBez(contour, c0.x+R, c0.y,   c0.x+R,      c0.y-cpdist, c0.x+R,      c0.y+cpdist);
		addPathPointBez(contour, c0.x,   c0.y+R, c0.x+cpdist, c0.y+R,      c0.x-cpdist, c0.y+R     );
		addPathPointBez(contour, c0.x-R, c0.y,   c0.x-R,      c0.y+cpdist, c0.x-R,      c0.y-cpdist);
		contour.isClosed = true;

		// if inner radius is > 0, draw inner circle
		if (r > 0)
		{
			smartShape.elem.elements[elemNum].contours[1] = new Contour;

			// remove existing nodes
			contour = smartShape.elem.elements[elemNum].contours[1];
			contour.nodes.length = 0;

			cpdist = r * fw.ellipseBCPConst;

			// draw inner circle and close it
			addPathPointBez(contour, c0.x,   c0.y-r, c0.x-cpdist, c0.y-r,      c0.x+cpdist, c0.y-r     );
			addPathPointBez(contour, c0.x+r, c0.y,   c0.x+r,      c0.y-cpdist, c0.x+r,      c0.y+cpdist);
			addPathPointBez(contour, c0.x,   c0.y+r, c0.x+cpdist, c0.y+r,      c0.x-cpdist, c0.y+r     );
			addPathPointBez(contour, c0.x-r, c0.y,   c0.x-r,      c0.y+cpdist, c0.x-r,      c0.y-cpdist);
			contour.isClosed = true;
		}

		// reset name
		smartShape.elem.controlPoints[1].name = "";
	}
	else
	{
		// calculate at what angle each node needs to be
		a = distributeAngles(a0, a1);

		aLen = a.length;

		createDefaultShape(contour, aLen);

		// move nodes on the inner arc
		for (i=0,n=0; i<aLen; i++,n++)
		{
			if (i==0)               pred = 0;
			else 
			{
				if (a[i] < a[i-1])
				{
					if (a[i-1] > 0) pred = (2*Math.PI)-(a[i-1]-a[i]);
					else            pred = a[i-1]-a[i];
				}
				else                pred = a[i]-a[i-1];
			}

			if (i==aLen-1)          succ = 0;
			else
			{
				if (a[i+1] < a[i])
				{
					if (a[i] > 0)   succ = (2*Math.PI)-(a[i]-a[i+1]);
					else            succ = a[i]-a[i+1];
				}
				else                succ = a[i+1] - a[i];
			}

			moveNodePos(contour.nodes[n], r, a[i], pred, succ, 0);
		}

		// move nodes on the outer arc
		for (i=aLen-1; i>=0; i--,n++)
		{
			if (i==aLen-1)          pred = 0;
			else
			{
				if (a[i+1] < a[i])
				{
					if (a[i] > 0)   pred = (2*Math.PI)-(a[i]-a[i+1]);
					else            pred = a[i]-a[i+1];
				}
				else                pred = a[i+1]-a[i];
			}

			if (i==0)               succ = 0;
			else
			{
				if (a[i] < a[i-1])
				{
					if (a[i-1] > 0) succ = (2*Math.PI)-(a[i-1]-a[i]);
					else            succ = a[i-1]-a[i];
				}
				else                succ = a[i]-a[i-1];
			}

			moveNodePos(contour.nodes[n], R, a[i], pred, succ, 5);
		}
	}
}

/*----------------------------------------------------------------------------*/
/* sortControlPoint                                                           */
/*                                                                            */
/*   Description: sorts the control points when a new one is added            */
/*                                                                            */
/*     Arguments: none                                                        */
/*                                                                            */
/*       Returns: none                                                        */
/*                                                                            */
/* This function sorts the controlPoints array.                               */
/* When a new control point is added, it is added on the end of the array,    */
/* and since the createShape function looks at this array to redraw the       */
/* shape in order, the array must first be sorted.                            */
/* The process begins by knowing which control point was used to create the   */
/* new control point. This information is then used to determine whether      */
/* it was rotated clockwise or anti-clockwise. The next step involves the     */
/* actual rearranging of the control points. In the final step, the           */
/* associated elements' pathAttributes are also rearranged. The contours      */
/* do not need to be rearranged, since this will be taken care of in the      */
/* createShape function.                                                      */
/*                                                                            */
/* For example, suppose that the shape currently has four control points      */
/* around the circumference, i.e. contolPoints[2] to controlPoints[5].        */
/* Shift-Dragging controlPoints[3] anti-clockwise causes the following to     */
/* happen:-                                                                   */
/*                                                                            */
/*  - a new control point is added at controlPoints[6]                        */
/*  - controlPoints[6].name = 3                                               */
/*  - position of controlPoints[6] is equal to that of [3] before dragging    */
/*                                                                            */
/* Counting the control points clockwise, their positions are now 2, 3, 6,    */
/* 4, and 5. The rearranging of these control points takes place as           */
/* follows:-                                                                  */
/*                                                                            */
/*  - remember wher controlPoints[6] is                                       */
/*  - move controlPoints[6] to where controlPoints[5] is                      */
/*  - mark controlPoints[6] as being 'moved'                                  */
/*  - move controlPoints[5] to where controlPoints[4] is                      */
/*  - mark controlPoints[5] as being 'moved'                                  */
/*  - move controlPoints[4] to where controlPoints[6] was                     */
/*  - mark controlPoints[4] as being 'moved'                                  */
/*                                                                            */
/* Additionally, the elements associated with the these control points        */
/* have to be rearranged. In the above example, the following also            */
/* happens:-                                                                  */
/*                                                                            */
/*  - set pathAttributes of elements[4] to that of elements[3]                */
/*  - set pathAttributes of elements[3] to that of elements[2]                */
/*  - set pathAttributes of elements[2] to that of elements[1]                */
/*                                                                            */
/*----------------------------------------------------------------------------*/
function sortControlPoints()
{
	var cpIdx, cpLen;
	var c0, cp0, cp1, cpMin, cpMax;
	var a0, a1, aMin, aMax;
	var i, n, x, y;
	var clockwise;
	var _2pi = 2*Math.PI;

	c0    = smartShape.elem.controlPoints[0];
	cpLen = smartShape.elem.controlPoints.length;
	n     = (smartShape.elem.controlPoints[cpLen-1].name).split(",");

	// get control point number from which the new control point was created
	cpIdx = parseInt(n[0]);
	cp0   = smartShape.elem.controlPoints[cpIdx];	//control point moved by user
	cp1   = smartShape.elem.controlPoints[cpLen-1];	//new control point
	cpMin = smartShape.elem.controlPoints[parseInt(n[1])];

	// clear new control point's name
	smartShape.elem.controlPoints[cpLen-1].name = "";

	a0   = evalAngle(cp0.x-c0.x, cp0.y-c0.y);
	a1   = evalAngle(cp1.x-c0.x, cp1.y-c0.y);
	aMin = evalAngle(cpMin.x-c0.x, cpMin.y-c0.y);

	// make all the angles positive (0-360)
	a0   = (a0  <0)? a0  +_2pi : a0;
	a1   = (a1  <0)? a1  +_2pi : a1;
	aMin = (aMin<0)? aMin+_2pi : aMin;

	a0   = (a0  <a1)? a0  +_2pi-a1 : a0  -a1;
	aMin = (aMin<a1)? aMin+_2pi-a1 : ((aMin==a1)? _2pi : (aMin-a1));
	a1  -= a1;

	// cp0 was rotated clockwise if it's between cp1 and cpMin
	clockwise = (a1 < a0) && (a0 <= aMin);

	// remember where the new control point is
	x  = smartShape.elem.controlPoints[cpLen-1].x;
	y  = smartShape.elem.controlPoints[cpLen-1].y;

	// working backwards from the new one, move control points
	// e.g. cp5->cp4, cp4->cp3, cp3->cp2, etc.
	// indicate that the control point was moved
	for (i=cpLen-1; i>((clockwise)?cpIdx:cpIdx+1); i--)
	{
		cp0      = smartShape.elem.controlPoints[i];
		cp1      = smartShape.elem.controlPoints[i-1];

		cp0.x    = cp1.x;
		cp0.y    = cp1.y;
		cp0.name = "Q";
	}
	// move last control point to where the new one was
	// e.g. cp1 -> cp5's old position
	// indicate that the control point was moved
	cp0      = smartShape.elem.controlPoints[i];
	cp0.x    = x;
	cp0.y    = y;
	cp0.name = "Q";

	// sort the pathAttributes to preserve fill/stroke colour, etc. for each shape
	// if the new one is on the end, simply use the previous attributes
	if (cpIdx==cpLen-2)
		smartShape.elem.elements[cpLen-4].pathAttributes = smartShape.elem.elements[cpLen-5].pathAttributes;
	// else, shift the attributes accordingly
	else
	{
		// if the new one was added from the first control point,
		// shift attributes down for all shapes
		// else, shift attributes for required shapes only
		for (i=cpLen-4; i>((cpIdx==2)? ((clockwise)?1:0) : ((clockwise)?cpIdx-2:cpIdx-3)); i--)
		{
			smartShape.elem.elements[i].blendMode      = smartShape.elem.elements[i-1].blendMode;
			smartShape.elem.elements[i].effectList     = smartShape.elem.elements[i-1].effectList;
			smartShape.elem.elements[i].opacity        = smartShape.elem.elements[i-1].opacity;
			smartShape.elem.elements[i].pathAttributes = smartShape.elem.elements[i-1].pathAttributes;
		}
	}
}

/*----------------------------------------------------------------------------*/
/* deleteControlPoint                                                         */
/*                                                                            */
/*   Description: deletes a given control point and rearranges the            */
/*                remaining control points and elements                       */
/*                                                                            */
/*     Arguments: cp - control point number that is to be 'deleted'           */
/*                                                                            */
/*       Returns: the new number of control points                            */
/*                                                                            */
/* This function takes the given control point, controlPoints[cp], and        */
/* shifts all the control points up to controlPoints[C-1], where C is the     */
/* last control point, 'down'. The last control point is then deleted by      */
/* decrementing the contolPoints array size. Thus, the actual control point   */
/* that gets deleted is the last one.                                         */
/*                                                                            */
/* For example, suppose that the shape currently has five control points      */
/* around the circumference, i.e. contolPoints[2] to controlPoints[6].        */
/* Positioning controlPoints[3] over controlPoints[4] (or vice versa)         */
/* causes this function to do the following:-                                 */
/*                                                                            */
/*  - move controlPoints[4] to where controlPoints[5] is                      */
/*  - move controlPoints[5] to where controlPoints[6] is                      */
/*  - delete controlPoints[6] by decrementing controlPoints.length            */
/*                                                                            */
/* Additionally, the element associated with the deleted control point has    */
/* to be deleted. In the above example, the following also happens:-          */
/*                                                                            */
/*  - set pathAttributes & contour of elements[2] to those of elements[3]     */
/*  - set pathAttributes & contour of elements[3] to those of elements[4]     */
/*  - delete elements[4] by deleting existing nodes and decrementing          */
/*    elements.length                                                         */
/*                                                                            */
/* The new controlPoints.length is then returned.                             */
/*----------------------------------------------------------------------------*/
function deleteControlPoint(cp)
{
	var cpLen = smartShape.elem.controlPoints.length;
	var cp0, cp1;
	var i, e;

	// if NOT deleting last control point...
	// NB: deleting last CP achieved by dec'ing elements & CP lengths
	if (cp<cpLen-1)
	{
		// shift all but last control point, as well as path attributes and contours
		for (i=cp,e=cp-3; i<cpLen-1; i++,e++)
		{
			cp0 = smartShape.elem.controlPoints[i];
			cp1 = smartShape.elem.controlPoints[i+1];

			cp0.x    = cp1.x;
			cp0.y    = cp1.y;
			cp0.name = "Q";

			smartShape.elem.elements[e].blendMode      = smartShape.elem.elements[e+1].blendMode;
			smartShape.elem.elements[e].effectList     = smartShape.elem.elements[e+1].effectList;
			smartShape.elem.elements[e].opacity        = smartShape.elem.elements[e+1].opacity;
			smartShape.elem.elements[e].pathAttributes = smartShape.elem.elements[e+1].pathAttributes;
			smartShape.elem.elements[e].contours[0]    = smartShape.elem.elements[e+1].contours[0];
		}
	}

	// remove the last element from the array
	smartShape.elem.elements.length--;

	// remove last control point and return the new number of control points
	return (--smartShape.elem.controlPoints.length);
}

/*----------------------------------------------------------------------------*/
/* swapControlPoint                                                           */
/*                                                                            */
/*   Description: swaps position of two control points                        */
/*                                                                            */
/*     Arguments: a - first control point number                              */
/*                b - second control point number                             */
/*                                                                            */
/*       Returns: none                                                        */
/*----------------------------------------------------------------------------*/
function swapControlPoints(a, b)
{
	var cpa = smartShape.elem.controlPoints[a];
	var cpb = smartShape.elem.controlPoints[b];

	var x = cpa.x;
	var y = cpa.y;

	cpa.x = cpb.x;
	cpa.y = cpb.y;

	cpb.x = x;
	cpb.y = y;
}

/*============================================================================*/
/*                    Copyright (c) 2005 Macromedia, Inc.                     */
/*                            All rights reserved.                            */
/*============================================================================*/